Better Explosives


Jimmy walked along the street, a big pack of angry raiders appeared! He was afraid, because he was all alone.
He ran, as fast as he could and took cover, as he should.
Jimmy checked his gear, as the raiders drew near.
His ammo was empty and all hope was gone.
He felt to his knees.
a grenade!
he would threw it,
as his father him taught,
“Now i will arise!”, he thought
He pulled the safety pin,
to the raiders the raiders surprise.
The raiders screamed, GRENADE!
but it was already too late.
He threw the pin and not the ‘nade,
oh Jimmy, what a unfortunate fate.

This Mod is a work in progress!

What is “Better Explosives”
Better Explosives tries to enhance your experience with explosives, grenades, mines, missile Launchers etc. on survival difficulty
When you are playing at survival, the damage done by those weapons is halved. (50%)
(In genereal a shotgun shot, does more damage, than a FragGren)
The damage done, by those weapons was already really low. Should you survive, when you catch a rocket with your belly? I don’t think so…
Ever wondered why a molotov only ignites for 5 seconds? Me too….

How do projectiles/missiles work?
I found out, that a direct missile hit(15 points of damage) does less damage than a hit with a 10mm Pistol (18 points of damage)….i mean really Bethesda?? At least the “Fat Man” does the same damage(18 points of damage) as a pistol! *hurray*
That is the initial damage of those weapons. There is a explosion damage type which gets added, BUT! it’s not really effective.
Even the center of the explosion, has – as it seems – reduced damage. When you hit a group of raiders with the missile launcher, maybe one is dead, some are a bit wounded, but that’s it. (On easier difficulties, this may not apply)

Displayed Damage and Real Damage
The damage you see in your pitboy is a combination of the direct and explosion damage.
For example the Fat Man has: direct hit damage 18 + explosion damage: 450
Playing on survival that means: 9 + 225
Depending on the range from the center of the explosion some enemies simply some to no damage.

When fightning harder enemies aka legendaries explosives are the worst choice.

What has been changed? (There are two versions available! Lite/Normal)
The initial damage/direct damage has been greatly increased.
Missile Launcher has its direct damage increased from 15 to 250/450
Missile Launcher has its explosion damage increased from 135 to 600/750

But these values seem to be too high?????
No, not really. When you take those values and calculate them through, they seem resonable.
It’s really hard to balance it out. There are enemies with incredible high HP, legendaries and Boss Monsters.
They take not much damage from such big weapons as they supposed to. No one, no creature should eat 20-30 rockets until it dies.
If you look for a bit of immersion, this is the right place. If you want to waste your 50 rockets on one legendary dog, this mod is not for you.
Enemies can still survive those explosives, but they are badly hurt.

What you can expect from this mod
Explosives are dangerous for your enemies and YOURSELF!
When someone throws a grenade at you, RUN!
When you try to catch a missile, you will regret it.
When you throw a good grenade, you can be sure, it will hurt ’em a lot and at least someone is dead.
To get the most out of missile weapons, you have to hit enemies directly.

A short inside on values
Values have been tweaked to 2x-4x depending on the version you use. There will be further adjustments to find the sweetspot.

Fat man (the heaviest weapon)
direct: from 18 to 500/800 explosion: from 450 to 900/1350

Frag Grenades
direct: 1 explosion: from 150 to 300/600

Frag Mine
direct: 1 explosion: from 100 to 300/450

Nuka Grenades
direct: 1 explosion: from 300 to 600/900 || Radiation from 100 to 200/300

Plasma Grenades
direct: 1 explosion: from 150 to 300/600 || Energy from 150 to 200/350

Molotov Cocktail
direct: from 1 to 100/150 explosion: 75/100 || Burning effect duration from 5 seconds to 12 seconds and damage per second 16/32

Etc.

Install/Update/Uninstall
You can install/update/uninstall this mod at any time!

Compatibility
It’s compatible with mods that add and modify crafting recipes

This mod is not compatible with mods, which modify explosives directly!

Future Plans
Balancing all explosives to game difficulties
Adding new custom explosives with new effects (When GECK is out)
Creating/Overhauling recipes (When GECK is out)

Authors:
Zzyxzz


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