A work in progress (WIP) series of weapon receiver mods that change various weapons’ ammo calibers. My goal is for these to be balanced relative to the ammo type and role (for example, shifting a rifle to 10mm from 5.56mm will likely reduce weapon damage but improve action point usage or fire rate).
What’s available now?
10mm Pistol to .45 Caliber
Adds a .45 Receiver mod to the 10mm Pistol, requiring the Gun Nut rank 3 perk (due to naming inconsistencies, the 10mm Pistol has been renamed to N99)
For users who prefer the original naming scheme, I have included an alternate ESP without the name replacer. Please note that the name will not change when using the new receiver.
A compatibility patch for Immersive Weapon Names is available, courtesy of Khormin. Get it here.
What’s next?
Add further weapons with alternative caliber options, including but not limited to:
Combat Rifle to .44, 5mm, and 5.56mm
Submachine Gun to 10mm and .38
Deliverer Pistol to .38 and .45
Hunting Rifle to .44 and 5.56mm
Instalation
-FOMM compatible
-If not, drag and drop into your FO4 Data folder
Uninstalation
-Delete the ESP files included in this package
Credits
Myself (Undyne777) for concept and ESP implementation
Bethesda for their immersive weapon mod system within Fallout 4
Hlp, Zilav and Sharlikran for their test distribution of FO4Edit on Nexus