Cornered HUD – simple fix
by PaulDenton
Version :1.1
Date :14.11.2015
Category :User interface
Description
Moves the Hud elements more toward the corners and edges of the screen.
If you play this game not in front of a TV monitor (incl. HDMI), then this is the right modification for you.
Manual Installation
– go to your “My Documents/My Games/Fallout4” Directory, and make a backup of the “Fallout4.ini” there
– now open the “Fallout4.ini” (recommend with notepad++) and find the section “Interface”:
replace the fSafeZoneX + fSafeZoneY with the new values (for 4:3 ratio)
replace the fSafeZoneXWide + fSafeZoneYWide with the new values (for 16:9 ratio)
replace the fSafeZoneXWide16x10 + fSafeZoneYWide16x10 with the new values (for 16:10 ratio confirmed by Uzibeatle & fattythehutt, thanks guys 🙂 )
(see below)
Fallout4.ini:
[Interface]
fSafeZoneX=5.0
fSafeZoneY=2.0
fSafeZoneXWide=5.0
fSafeZoneYWide=2.0 <-- Attention: This line could be an "e" missing (fSafeZoneYWid=), please replace the whole line, of course NOT with this Note 😉
fSafeZoneXWide16x10=5.0
fSafeZoneYWide16x10=2.0
Note:
The green line marked "fSafeZoneYWide=2.0" could be an "e" missing (fSafeZoneYWid=2.0), the is a known bug of Bethesda.
You simply replace the whole line with "fSafeZoneYWide=2.0".
(fattythehutt: Thanks for finding the bug :-))
Manual Uninstallation
If you have the original file restored from a backup, you should still remove the following bug:
Simply replace the whole line with "fSafeZoneYWid=36.0" with "fSafeZoneYWide=36.0".
If you no longer have the backup of the original file, then
now open the "Fallout4.ini" and find the section "Interface" and edit this like below:
[Interface]
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWide=36.0 <-- Attention: This line could be an "e" missing (fSafeZoneYWid=), please replace the whole line, of course NOT with this Note 😉
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
Note:
The green line marked “fSafeZoneYWide=36.0” could be an “e” missing (fSafeZoneYWid=36.0), the is a known bug of Bethesda.
You simply replace the whole line with “fSafeZoneYWide=36.0”.
History
———
ChangeLog
———
[ v1.1 ] Nov 14 2015
– Bugfix / especial Note for line “fSafeZoneYWid=2.0”
[ v1.0 ] Nov 13 2015
– Initial Release
Future Plans
Battle mode dependent HUD Toggle:
HUD appears on weapon drawn and disappears on holstering
(suggested from ivanfabric)
But this is only possible with the CK and papyrus, which comes out in early 2016th.
Credits
In alphabetic order:
fattythehutt:
Thanks for finding the bug from Bethesda and
confirming the values of 16×10 monitors.
ivanfabric:
Thanks for the suggestion of the battle mode dependent HUD Toggle.
I take this on in my todo list.
Uzibeatle:
Thanks for confirming the values of 16×10 monitors.
PaulDenton