This mod greatly increases the amount of components scrapped from “big junk” like Ruined Houses, Cars or Trees. Typically the amount of Wood and Steel gained is multiplied by 5 and some other components were added (see the list on the bottom). It may seem too much, but during my gameplay in ran into shortages of Wood and Steel while trying to fortify my settlements. In contrast to e.g. Adhesive, I didn’t find an alternative way to get large amounts of Wood and Steel. Then I thought “why do I get only 20 Wood from a Tree when a Pencil gives me 1?”. So I decided to boost the big sources of Wood and Steel in the Settlements. While doing this, I decided to give this kind of junk more components to scrap, just for the flavor – for example Nuclear Material in Cars (main power source) and Houses (I guess various appliances are nuclear powered or use radioactive components). Please note that this mod doesn’t add any new structures to scrap. When talking about Houses, I mean the ruined Houses you can scrap in base game.
This mod will have biggest impact in Sactuary (AFAIK – I haven’t discovered all Settlements yet) and if you activate it late in your playthrough, the impact will be minor. So this means this mod is best used for new game, but not limited to it. The only scenario when this mod is redunant is when you have all settlements and scrapped every yellow-bordered junk in them.
Why “Crazy Earl’s Scrapyard”? Well, when thinking about the scrappable Cars ingame, I remembered a joke from Borderlands 2 and thought “These cars have so little components that Crazy Earl could really eat them entirely (with only a fork)”.
This mod was created with Fo4Edit.
List of changes:
Houses
100 Wood (up from 20)
75 Steel (up from 15)
25 Rubber (up from 5)
75 Concrete (up from 15)
20 Screws (added)
8 Nuclear Material (added)
Small Houses
75 Wood (up from 15)
50 Steel (up from 5)
50 Concrete (up from 5)
10 Screws (added)
3 Nuclear Material (added)
House Pieces (lying near ruined Houses)
12 Wood (added)
16 Steel (up from 8)
4 Rubber (added)
Cars
75 Steel (up from 15)
2 Broken Light Bulbs (added)
2 Fuses (added)
20 Gears (added)
20 Screws (added)
10 Springs (added)
6 Nuclear Material (added)
10 Rubber (added)
10 Lead (added)
Rusty Cars/Small Cars
50 Steel (up from 10)
1 Broken Light Bulb (added)
1 Fuse (added)
15 Gears (added)
15 Screws (added)
8 Springs (added)
4 Nuclear Material (added)
5 Rubber (added)
8 Lead (added)
Motorcycle
30 Steel (up from 5)
1 Broken Light Bulb (unchanged)
1 Fuse (unchanged)
2 Rubber (unchanged)
5 Gears (added)
8 Screws (added)
5 Springs (added)
2 Nuclear Material (added)
4 Lead (added)
Tractor
30 Steel (up from 5)
1 Fuse (added)
4 Rubber (unchanged)
8 Gears (added)
10 Screws (up from 4)
4 Springs (added)
3 Nuclear Material (added)
6 Lead (added)
Car Frame
30 Steel (up from 10)
5 Gears (added)
5 Screws (added)
3 Lead (added)
Street Lamp
50 Steel (up from 10)
5 Rubber (unchanged)
1 Broken Light Bulb (unchanged)
1 Fuse (unchanged)
10 Copper (added)
10 Screws (added)
Street Lamp Base
20 Steel (up from 8)
3 Rubber (unchanged)
5 Copper (added)
5 Screws (added)
Tree
100 Wood (up from 20)
Large Tree
150 Wood (up from 30)
Blasted Tree
60 Wood (up from 12)
Tree Stump
40 Wood (up from 8)
Tree Roots
30 Wood (up from 8)
Broken Terminal
4 Steel (unchanged)
2 Screws (unchanged)
1 Rubber (unchanged)
1 Circuitry (added)
Barrels
8 Steel (up from 4)
Mirra