This is a port of the weapon damage from my FarCry 4 Nightmare mod.
The weapon damage is REAL, at least as real as a game can be.
Here are the ammo data and the Fallout 4 damage values I am using.
Ammo type, FO4 damage, bullet diameter, bullet weight, muzzle velocity, muzzle energy.
.38 Special 9.12 x 29 15D 9.12mm 10.2g 230m/s 270.0J
10mm JHP 38D 10.17mm 8.7g 490m/s 1,040.0J
.44 Magnum S&W M29/10.2 50D 10.97mm 15.6g 425m/s 1,406.0J
.45 ACP 11.51 x 23 28D 11.51mm 14.9g 251m/s 481.0J
4.7 mm Cls 4.7 x 33 cls 13D 4.65mm 1.7g 600m/s 544.0J
5.56 mm NATO 5.45 x 45 46D 5.56mm 4.1g 936m/s 1,796.0J
.308 WINCHESTER 56D 7.85mm 9.3g 823m/s 3,155.3J
.50 BMG 12.7 x 99 181D 12.70mm 42.9g 930m/s 18,539.0J
.50 Beowulf 84D 12.70mm 26.0g 572m/s 4,234.0J
The damage is based on a rather complex formula, considering not only muzzle energy (based on weight and velocity) but also bullet diameter. A bigger bullet has more stoppingpower, hence higher damage.
The damage itsself is based on the 100 hitpoint standard NPC. In reality it would be 4 times as high, but I included the perks into the calculation, e.g. x2 for a maximal modified weapon via gun nut and another x2 for the specific weapon skills from the agility and perception skill trees.
I changed the combat rifle from .45 (the last military .45 rifle was the Martini-Henry from the Zulu wars) to .308, since it closely resembles the B.A.R.
https://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle
I based the values of the 10mm on the Glock20 with a 15 round magazine.
I haven’t found the ingame data for the .50 bullets, which are purely mod based, there is no .50 weapon, but when I find it, it will be either the classical .50 BMG ot the .50 Beowulf.
For the assault rifle, even if it looks more like a Maxim or a Lewis, I chose the M-16 as basis, hence the 30 round magazine.
Authors:Bontainer