Adds a copy of the vanilla companions that can follow you without taking up a follower slot. All these companions can follow you at once as well as one of the actual companions.
Pre-CK mod…
They have full follower features excluding the relationship chat(so far I know, I didn’t test it). They do not take up the follower slot so you can technically have multiple followers with this.
Extract files to Fallout 4 directory(…\steamapps\common\Fallout4\)
Make sure all txt files are in the same directory as Fallout4.exe and the esp’s in the Data folder.
To load the mod into the game edit this file:
C:\Users\
…and add the .esp to the list of mods to load.
Make sure to mark the file as read-only after you edit it!
or Use a mod manager.
Go to Vault 111 exterior and click on the follower in console
Use the console command :
For Piper:
“bat Piper”
——————————————————–
For Cait:
“bat Cait”
——————————————————–
For Curie:
“bat Curie”
——————————————————–
For Valentine:
“bat Valentine”
——————————————————–
For Strong:
“bat Strong”
——————————————————–
For Deacon:
“bat Deacon”
——————————————————–
For X6-88:
“bat X6”
——————————————————–
For MacCready:
“bat MacCready”
——————————————————–
For Mysterious Stranger:
“bat Stranger”
——————————————————–
Each follower has to be activated separately, but they can all be used at the same time if you wish.
PS: I really want to change the name of the mod to make more sense, so ideas anyone?